I help level designers and small teams turn levels, prototypes, and playtest feedback into clearer player experiences — with senior diagnosis, sharper priorities, and a practical plan for the next iteration.
Does this sound familiar?
01You have a level or prototype. The player experience still feels unclear.
02You got playtest feedback. It is hard to tell what should actually change.
03You keep iterating. The work does not feel stronger — just different.
04You need a senior level design eye, but your team does not have one available.
This isn't about working harder.
It’s about making better design decisions.
The gap is often not effort. It is unclear diagnosis, weak priorities, or an iteration plan that does not address the real player experience problem.
Senior feedback and iteration direction for your level, prototype, vertical slice, or playtest feedback. Package sessions start from 120 GBP per session.
For designers who need their level design work to read clearly for studios, interviews, and senior-level opportunities.
60 to 90 minutes live. Senior feedback and a short list of next actions. 180 GBP.
Works best if you want direct feedback on a specific level design problem and you are ready to iterate.



Full quotes and profiles are available on LinkedIn.
Portfolio links are shared only with explicit permission, or kept anonymized.
Tell me about your level, prototype, playtest feedback, portfolio piece, or design problem.